SolidBSP [hull 0] Warning Created 3 years ago2021-07-10 11:26:33 UTC by HelloGordon HelloGordon

Created 3 years ago2021-07-10 11:26:33 UTC by HelloGordon HelloGordon

Posted 3 years ago2021-07-10 11:26:33 UTC Post #345756
ok so i did some maps and they worked all fine but then i used some textures that were too big, removed them from my wad, replaced them but now im getting this when compiling

SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (11,-448,225)-(19,-440,237) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (10,-445,231)-(17,-444,249) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (11,-451,243)-(15,-444,249) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (16,-472,231)-(22,-471,243) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (15,-460,216)-(19,-459,225) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...826 (0.11 seconds)
BSP generation successful, writing portal file 'E:\_tmp\half life\Half-Life\clusterfucklife\maps\kurwa.prt'
SolidBSP [hull 1] 322 (0.03 seconds)
SolidBSP [hull 2] 274 (0.03 seconds)
SolidBSP [hull 3] 425 (0.05 seconds)
Reduced 1123 clipnodes to 1095
Reduced 552 texinfos to 450
Reduced 53 texdatas to 51 (2336 bytes to 2248)
Reduced 4118 planes to 922
FixBrinks:
Increased 1095 clipnodes to 1097

this is from one map, there are two more but it's the same thing, just different coordinates.
this causes the game to crash after a few seconds when i load any of the maps. how do i fix it?
Posted 3 years ago2021-07-10 13:10:45 UTC Post #345757
Are you sure it's not any game_text entity with too many characters, or a map chapter title with too many characters that crashes the game instead?

Cuz', those are just compiler warnings, means your geometry is a bit more complex than usual, still, I get thousands of these and my maps work perfectly fine. :>
Admer456 Admer456If it ain't broken, don't fox it!
Posted 3 years ago2021-07-10 18:48:27 UTC Post #345760
turns out i just had to convert some shit into func_detail and it worked fine
You must be logged in to post a response.