** Executing...
** Command: Change Directory
** Parameters: c:/program files (x86)/steam/steamapps/common/Half-Life/valve
** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlcsg.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3" -low -wadautodetect
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.01 seconds)
CSGBrush:
(0.32 seconds)
added 2 additional animating textures.
Using Wadfile: /program files (x86)/steam/steamapps/common/Half-Life/valve/halflife.wad
- Contains 10 used textures, 100.00 percent of map (3116 textures in wad)
Wad files required to run the map: "halflife.wad;"
Texture usage is at 0.14 mb (of 32.00 mb MAX)
0.46 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 202 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 832,-320,-573)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 224 (0.03 seconds)
SolidBSP [hull 2] 226 (0.02 seconds)
SolidBSP [hull 3] 221 (0.03 seconds)
Reduced 269 clipnodes to 268
Reduced 97 texinfos to 82
Reduced 10 texdatas to 10 (444 bytes to 444)
Reduced 748 planes to 229
FixBrinks:
Increased 268 clipnodes to 268.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/512 320/32768 ( 1.0%)
planes 229/32768 4580/655360 ( 0.7%)
vertexes 710/65535 8520/786420 ( 1.1%)
nodes 225/32767 5400/786408 ( 0.7%)
texinfos 82/32767 3280/1310680 ( 0.3%)
faces 501/65535 10020/1310700 ( 0.8%)
- worldfaces 489/32768 0/0 ( 1.5%)
leaves 153/32760 4284/917280 ( 0.5%)
- worldleaves 128/8192 0/0 ( 1.6%)
surfedges 2460/512000 9840/2048000 ( 0.5%)
edges 1231/256000 4924/1024000 ( 0.5%)
texdata [variable] 444/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 2712/2097152 ( 0.1%)
- AllocBlock 2/64 0/0 ( 3.1%)
Total BSP file data space used: 57662 bytes
Wad files required to run the map: "halflife.wad;"0.56 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlvis.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3" -low
----- END hlvis -----There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3.log for the cause.
** Executing...
** Command: C:/QTR_LIFE/tools/hlrad_x64.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:/QTR_LIFE/tools/hlrad_x64.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3" -low
----- END hlrad -----There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3.log for the cause.
** Executing...
** Command: Change Directory
** Parameters: C:/program files (x86)/steam/steamapps/common/Half-Life
** Executing...
** Command: c:/program files (x86)/steam/steamapps/common/Half-Life/hl.exe
** Parameters: -console -dev +map Q3
thank you