Are models in counter strike compiled into the .bsp map file?
For example, supposing I made a new hostage model for counter strike, and then put a hostage in my map, and gave it my new model. Would the new model be compiled directly into the map, or would the model have to be put seperatly onto any computer that uses it?
It is like when you make your own textures, you can either give people an extra .wad file, or compile them into your map the -wadinclude file. If models are not compiled into the map, is a a command like
'-modelinclude'?