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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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ZHLT Final Compile Settings
Created
20 years ago
2004-07-22 03:51:48 UTC
by
Daemonicus
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-07-22 03:51:48 UTC
by
Daemonicus
Daemonicus
Posted
20 years ago
2004-07-22 03:51:48 UTC
Post #43656
Im after a list of the switches to use for a high quality final compile of a map. Sorry if this has been asked before. Thanks in advance.
Daemonicus
ministeve
Posted
20 years ago
2004-07-22 03:57:39 UTC
Post #43660
simple solution. get nems batch compiler. google.
ministeve
Daemonicus
Posted
20 years ago
2004-07-22 06:24:17 UTC
Post #43691
Thanks for that ministeve and thanks for such a quick response. Just gotta dig out some presets and give them a whirl
Daemonicus
ministeve
Posted
20 years ago
2004-07-22 06:35:40 UTC
Post #43693
i always give a quick response. i have no social life
ministeve
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