Tunnel Vision Created 20 years ago2004-08-05 12:58:27 UTC by Gone_Latin Gone_Latin

Created 20 years ago2004-08-05 12:58:27 UTC by Gone_Latin Gone_Latin

Posted 20 years ago2004-08-05 12:58:27 UTC Post #48127
Ok, so ive made a six sided tunnel.... but i want it to spin, like those hamster wheels in parks!!! I tried using func_rotate, but failed miserably whilst getting crushed between the tunnel and a wall...... Anyone got some ideas??? :nuts:
Posted 20 years ago2004-08-05 13:25:40 UTC Post #48130
can you explain a little more specific so i can understand where you get crushed?>
Posted 20 years ago2004-08-05 17:02:39 UTC Post #48179
Look at the flags of this func_rotating and try the X or Y flag. These flags determine the axis that the func_rotating will rotate around. By default, it uses the Z axis.

Also make sure your func_rotating has an origin brush that's part of the entity.... this may be obvious to you but I don't know how far your knowledge goes...
Posted 20 years ago2004-08-05 21:24:06 UTC Post #48271
To understand which axis you want it to spin on, look at the window of your editor u want it on. At the top it says 2 axis - the one that it doesnt say is the axis of that window.
Posted 20 years ago2004-08-06 01:02:18 UTC Post #48293
also the window with the correct axis will be the one that makes it look like a circle instead of a line
Posted 20 years ago2004-08-06 10:49:02 UTC Post #48425
Cheers
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