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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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end map by killing unit
Created
20 years ago
2004-08-07 02:47:43 UTC
by
Flaming_Death
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-08-07 02:47:43 UTC
by
Flaming_Death
Flaming_Death
Posted
20 years ago
2004-08-07 02:47:43 UTC
Post #48646
how do i end a map by killing a specific unit?
Flaming_Death
Seventh-Monkey
Posted
20 years ago
2004-08-07 04:12:41 UTC
Post #48652
Unit = monster?
Use the Trigger and TriggerCondition properties of the monster, and a game_endsection.
Kindly consult the entity guide and/or tutorials before asking questions.
Seventh-Monkey
Pretty nifty
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