Posted 19 years ago2004-09-30 15:56:27 UTCPost #63248
I maked a long tunnel so you can run trough.. but it was a leak in.. so i putted a sky around my map... but when im in the tunnel i see the sky out... but when i come closer... the tunnel wall comes upp... i want it to be scary... can i make so i wont get the sky there when i complile
Posted 19 years ago2004-09-30 16:12:07 UTCPost #63251
Make the tunnel shorter - it exceeds the Maximum viewable distance. Or, you could RAISE the maximum viewable distance, but that would increase r_speeds.
Posted 19 years ago2004-10-01 17:08:03 UTCPost #63482
Or, you could RAISE the maximum viewable distance, but that would increase r_speeds.
Incorrect. Polygons beyond the maximum viewable distance are being rendered. They're just not visible. Although there is a certain compile parameter for Zoners tools that implements distance into the visibility determination... I've never experimented with it though.
As for your map, ZeG, you should fix the leak instead of creating a skybox. I assume you know the disadvantages of the skybox method?