Posted 20 years ago2004-12-15 22:13:54 UTCPost #78567
You could certainly do it that way in HL2, though, if you make a floor texture with a shader, you could have a nice effect with teh reflection below, and you wouldn't have r_speeds to worry about.
Posted 20 years ago2004-12-15 22:16:35 UTCPost #78570
hey rabid, what exactly gets reflected? i experimented with cubemaps and i saw a reflection of light that didn't seem to come from any light source at all. plus is there any way to turn down the reflectivity? i couldn't find one.
Posted 20 years ago2004-12-15 22:20:01 UTCPost #78573
You might be able to mess with reflectivity via one of the dev textures, I'm not quite certain. I think it reflects an image of the skybox and nearby items, I don't know. Never really messed with 'em much.