Right, im trying to get a zombie to break through a window when i go over a trigger_once. I set up my scripted sequence like that in the tutorial on scripted sequences on this site, as i thought that would have done the trick. I have the zombie animation for breaking through the window and ive put that into the action animation on the scripted sequence.
This is how i have it setup. A trigger once on the corner of my corridor which targets the aiscripted_sequence. The aiscripted sequence targets the window to be broken and the targetmonster is the zombie, and the action animation the zombie breaking glass.
When i go round the corner and hit the trigger once nothing happens, the zombie just stands there.
Anyone got any ideas? is this the way to set up this kind of action.
Cheers