Commented 20 years ago2004-06-08 02:29:25 UTCComment #2237
Creating a texture that looks like a laser wall...
If you stick to beams, you have to create 24 env_beams. Believe me, 24 entities is few. In some occasions, I use well over a 100, sometimes nearly 200. And I know of people that like to use even more (for even more complex situations).
Commented 20 years ago2004-06-08 02:40:46 UTCComment #2238
That doesn;t explain how to organize them so I caan continue working on my map. Can the be OUTSIDE the walls in the map? I can place them on the respective side that the cell is on.
Commented 20 years ago2004-06-08 03:22:29 UTCComment #2239
The env_beams can be placed anywhere as long as they're inside the map. Only the position of their start and end points decides where the beam shows up.
If you stick to beams, you have to create 24 env_beams. Believe me, 24 entities is few. In some occasions, I use well over a 100, sometimes nearly 200. And I know of people that like to use even more (for even more complex situations).
Although I think thinner, more subtle lasers look better. But that's up to you.