Commented 21 years ago2003-06-19 21:07:39 UTCComment #33
not bad, not bad at all. when i first saw it, i thought "boring..." but then i played it. its pretty fun, even for 1 player for a bit. the part where the glass breaks and you fall into the snark pit made me smile. a few breaks in the concrete make it not so uniform, stops it from being so boring. however, i wouldnt reccomend it for more than 2 players. 3 stars.
Commented 21 years ago2003-06-22 03:30:15 UTCComment #35
Looks like good brush work and good use of textures. Gives it a good feel, lighting is consistant with the theme and play is actually Ok. Did you overdo the Monstermaker, or did you want endless snarks? I found that they don't really swim that well do they... For a 6-8 player DM, the only thing I would recommend is making it Bigger, as there will be a lot more Death than match.. and maybe a few more breaks in the slime cover? Good effort for a first map.
Commented 19 years ago2005-11-15 05:08:22 UTCComment #9888
Nice little level and nicely construckted, textured, and lit.
The snarks were a nice touch as well, but I think you should be able to get out of the slime somehow, once you fall in.
The lights appear to come from nowhere, which is also sorta weird. Use texture lights instead of point-lighting, unless you need effects like flickering or need make them turn off/on.
Commented 6 years ago2017-12-03 23:53:39 UTCComment #21074
I appreciate the fact that you can break the glass and fall into the goo, but maybe consider having that do damage and put some items down there, rather than assaulting everyone's eardrums and sensibilities with all those snarks. At least this thing LOOKS nice.
For a 6-8 player DM, the only thing I would recommend is making it Bigger, as there will be a lot more Death than match.. and maybe a few more breaks in the slime cover?
Good effort for a first map.
The snarks were a nice touch as well, but I think you should be able to get out of the slime somehow, once you fall in.
The lights appear to come from nowhere, which is also sorta weird. Use texture lights instead of point-lighting, unless you need effects like flickering or need make them turn off/on.