cs_mini_militia_101

Counter-Strike: Source CSS
cs_mini_militia_101 by Slasher_101
Posted 19 years ago2005-06-02 00:51:31 UTC • Completed • Counter-Strike: Source
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Name
cs_mini_militia_101
By
Slasher_101 Slasher_101
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
19 years ago2005-06-02 00:51:31 UTC
Updated
19 years ago2005-06-02 00:51:31 UTC
Views
3690
Downloads
761
Comments
7
Rating
2.00 (3)
Reviews
0
full star full star empty star empty star empty star Download

This is a remake of one of my favorite CS 1.6 maps, cs_mini_militia, by PG.

D@M!@N3K also made a remake at CsBanana, but ... it was terrible.

All credit for layout goes to PG at CsBanana

7 Comments

Commented 19 years ago2005-06-02 14:32:50 UTC Comment #7550
Ewwwww.

Sorry. But this is awful. I mean, I am a terrible mapper compared to some people here -- and I could've put this together in an hour or so.

And the hostages don't even work. You have to put nav nodes in to get them to move y'know.......

Everything is square, and there is no real detail.

Only gets one star I'm afriad. Even from me.
Commented 19 years ago2005-06-03 08:52:11 UTC Comment #7566
Come on, it's not 1-star bad !

Sure, it's square, but I didn't want to change the map to much, It's a remake.

(P.S don't blame me for the bot's stupidity)
Commented 19 years ago2005-06-03 08:58:51 UTC Comment #7567
It's your fault for not having nodes though :P It looks alright from the picture but I see boxes and there not loved very much sadly... 2.5 stars but 3 cause there is none.
Commented 19 years ago2005-06-03 11:01:16 UTC Comment #7568
If you make the hostages work I'll upgrade my rating to 2 stars :D
Commented 19 years ago2005-06-04 06:59:32 UTC Comment #7583
Sorry, when I made the map I didn't know bout nodes.
Commented 17 years ago2007-05-21 18:55:43 UTC Comment #14959
bot on a table wtf! also some boxes are to high 2 stars because i don't really like it
Commented 17 years ago2007-06-07 15:18:26 UTC Comment #15068
"bot on the table"

Ye I know, but the original map (by PG) had it so I didn't want to change it :P

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