HL2 tunnelend-effect for HL1

Half-Life HL
HL2 tunnelend-effect for HL1 by gordonfreeman
Posted 19 years ago2005-07-18 10:59:39 UTC • Examples • Half-Life
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Name
HL2 tunnelend-effect for HL1
By
gordonfreeman gordonfreeman
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-07-18 10:59:39 UTC
Updated
19 years ago2005-07-18 10:59:39 UTC
Views
2139
Downloads
637
Comments
6
Download

The screenshot shows all.
Didn't care about lighting and stuff since it's an example map.
Further comments/instruction in the readme file.

Please comment.

6 Comments

Commented 19 years ago2005-07-18 15:54:36 UTC Comment #8152
Well it doesn't look that good and I answered your email!
Commented 19 years ago2005-07-20 14:05:31 UTC Comment #8178
I don't get it? What is this? The screeny shows nothing.. :S
Is it like, before a levelchange in HL2, when you're in a tunnel, and the tunnel end is all white (By a sprite)?
Or is it the same thing, but no level change, and the closer you get, the more you can see of the other side of the sprite?
Commented 19 years ago2005-07-21 14:40:19 UTC Comment #8190
I think he used a func_illusionary!
Commented 19 years ago2005-07-21 14:43:40 UTC Comment #8191
And gordonfreeman if you will make prettier example maps more people will download it! I proved it when I posted an example map with a horrible screeni(only showed a sign) no one downloaded it but when I changed the screeni so meny people started downloading it!
Commented 19 years ago2005-07-30 16:49:07 UTC Comment #8332
that's kewl, I think it deserves a better screeny though
Commented 19 years ago2005-08-31 13:56:59 UTC Comment #8801
Elon makes a good point. I don't dl stuff unless the screenie looks ok

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