Commented 19 years ago2005-08-31 14:20:16 UTCComment #8804
i thought you always detested prefrabs Elon? Kinda confusing you want to hand em out...
If you want to change the train, you should build it on the black mesa model (use the textures as a guideline ) so that it fits with the black mesa theme
Commented 19 years ago2005-09-06 17:19:17 UTCComment #8908
Updated! it's starting to look like something now. For those of you who are rather picky, I compiled it with zoner's tools, its fullbright because there is a train-sized leak at one end and i didn't bother to fix it yet.
Commented 19 years ago2005-09-07 11:23:05 UTCComment #8920
because i'm adding more tunnel there... later on when i get around to it. Sorry if i sound like a slacker, but I'm devoting more time to school than mapping!
Commented 19 years ago2005-09-13 16:37:10 UTCComment #8987
Judging the rmf file then, it's quite a pointless map. Just a train-ride from somewhere to somewhere else, without anything to do or to go next. Yeah, nice map then but not interesting for a player. I guess that's why it is in 'unfinished'...
Construction is so-so. I'd strongly encourage using larger brushes (and larger grid-sizes to snap to) as it makes maps cleaner and it's easier to avoid leaks. Those brushes covered with the aaatrigger texture could also cause trouble (I got an error, it might be because of this?), use 'null' instead. Also, thin walls can make a map look thin as well - that is, the map gets to feel less solid, less real.
Commented 19 years ago2005-09-14 10:04:58 UTCComment #8992
aaatrigger? i don't remember using that at all... maybe i don't remember. oh yeah, and the train is (was) supposed to go to one end, wait, return to the other end... (multiplayer.)
-Fullbright
-hollowed cube with the same texture on all it's sides
-no artitacture
2/5 stars
If you want to change the train, you should build it on the black mesa model (use the textures as a guideline ) so that it fits with the black mesa theme
For those of you who are rather picky, I compiled it with zoner's tools, its fullbright because there is a train-sized leak at one end and i didn't bother to fix it yet.
I guess that's why it is in 'unfinished'...
Construction is so-so. I'd strongly encourage using larger brushes (and larger grid-sizes to snap to) as it makes maps cleaner and it's easier to avoid leaks. Those brushes covered with the aaatrigger texture could also cause trouble (I got an error, it might be because of this?), use 'null' instead.
Also, thin walls can make a map look thin as well - that is, the map gets to feel less solid, less real.
Just my 2 cents on the .rmf.