Black Mesa Entrance

Half-Life: Deathmatch HLDM
Black Mesa Entrance by Fragmeister
Posted 19 years ago2005-08-30 14:43:32 UTC • Unfinished • Half-Life: Deathmatch
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Name
Black Mesa Entrance
By
Fragmeister Fragmeister
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Unfinished
Included
BSP, RMF/VMF
Created
19 years ago2005-08-30 14:43:32 UTC
Updated
19 years ago2005-09-13 13:50:27 UTC
Views
3062
Downloads
720
Comments
20
Rating
2.00 (1)
full star full star empty star empty star empty star Download (231.8kb)

Questions? Comments? Suggestions? (please)

I'm officially discontinuing work on this map. If you want to use the train, talk to Elon Yariv, as he is who I got it from.

20 Comments

Commented 19 years ago2005-08-30 14:47:30 UTC Comment #8785
not bad, its fullbright though. And needs lotsa work..But its not finished yet so you can just ignore that...:)
Commented 19 years ago2005-08-30 21:10:06 UTC Comment #8792
+furniture and all the othe details look nice
-Fullbright
-hollowed cube with the same texture on all it's sides
-no artitacture

2/5 stars
Commented 19 years ago2005-08-31 03:30:40 UTC Comment #8794
I won't rate it, because it's SO unfinished... :)
Commented 19 years ago2005-08-31 13:44:43 UTC Comment #8800
my train sucks bad, I know, if you have any ideas, please tell me!
Commented 19 years ago2005-08-31 14:06:41 UTC Comment #8802
I can send you the train that I used in my compo map!
Commented 19 years ago2005-08-31 14:20:16 UTC Comment #8804
i thought you always detested prefrabs Elon? Kinda confusing you want to hand em out...

If you want to change the train, you should build it on the black mesa model (use the textures as a guideline ;) ) so that it fits with the black mesa theme
Commented 19 years ago2005-08-31 14:55:06 UTC Comment #8805
ill try the black mesa train, but i don't want one quite that big. (long)
Commented 19 years ago2005-09-01 10:08:11 UTC Comment #8810
Heres a black mesa transit train prefab I made. The roof is broken, but I think that you can fix that yourself.. :)
Commented 19 years ago2005-09-01 13:37:26 UTC Comment #8813
Elon sent me his, but I have to remake all of the tunnels that i've done to make it fit
Commented 19 years ago2005-09-01 21:58:11 UTC Comment #8815
I wanted the textures to fit while they're scaled 1.0! :(
Commented 19 years ago2005-09-03 13:57:04 UTC Comment #8844
i haven't had much time to work on it lately (school)
Commented 19 years ago2005-09-06 17:19:17 UTC Comment #8908
Updated! it's starting to look like something now.
For those of you who are rather picky, I compiled it with zoner's tools, its fullbright because there is a train-sized leak at one end and i didn't bother to fix it yet.
Commented 19 years ago2005-09-06 22:15:21 UTC Comment #8912
If you know where's the leak they why didn't you fix it? lol
Commented 19 years ago2005-09-07 11:23:05 UTC Comment #8920
because i'm adding more tunnel there... later on when i get around to it. Sorry if i sound like a slacker, but I'm devoting more time to school than mapping!
Commented 19 years ago2005-09-07 13:36:57 UTC Comment #8924
dream on.
Commented 19 years ago2005-09-12 13:30:37 UTC Comment #8972
damn tunnels. i've almost completely remade this map about 3 times. i'll update it soon
Commented 19 years ago2005-09-13 16:28:14 UTC Comment #8986
So, that's a nice lightmap error... too many luxels (and quite a lot more than allowed). Anyone else had this?
Commented 19 years ago2005-09-13 16:37:10 UTC Comment #8987
Judging the rmf file then, it's quite a pointless map. Just a train-ride from somewhere to somewhere else, without anything to do or to go next. Yeah, nice map then but not interesting for a player.
I guess that's why it is in 'unfinished'... ;)

Construction is so-so. I'd strongly encourage using larger brushes (and larger grid-sizes to snap to) as it makes maps cleaner and it's easier to avoid leaks. Those brushes covered with the aaatrigger texture could also cause trouble (I got an error, it might be because of this?), use 'null' instead.
Also, thin walls can make a map look thin as well - that is, the map gets to feel less solid, less real.

Just my 2 cents on the .rmf.
Commented 19 years ago2005-09-14 10:04:58 UTC Comment #8992
aaatrigger? i don't remember using that at all... maybe i don't remember. oh yeah, and the train is (was) supposed to go to one end, wait, return to the other end... (multiplayer.)
Commented 19 years ago2005-10-18 04:02:21 UTC Comment #9469
i dont work on my pc!!!!!! :( ):

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