de_vice

Counter-Strike CS
de_vice by Taylor
Posted 19 years ago2005-10-06 16:07:39 UTC • Completed • Counter-Strike
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Name
de_vice
By
Taylor Taylor
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
19 years ago2005-10-06 16:07:39 UTC
Updated
19 years ago2005-10-06 16:07:39 UTC
Views
2985
Downloads
849
Comments
16
Rating
4.33 (3)
Reviews
0
full star full star full star full star half star Download (1.49mb)

Yo, this is my third uploaded map, that I made during the last summer. I was thinking about Hawaii and shit like that here, in Hungary, and I decided, that it could be a good base for a map. Actually I copied the half of the map out of the game "GTA: Vice city", but I also used a few ideas of my own. I think that it aint so bad, so give it a try! Oh yeah, and the vis process didn't work togeather with the rad (it crashed) so I only made csg, bsp and rad...so expect some huge r_speeds...sorry...but it's not so bad on a 2200+ XP:))

16 Comments

Commented 19 years ago2005-10-06 16:43:59 UTC Comment #9345
Er, an unVISed map barely qualifies as 'completed', you know. The VC thing sounds great, though, although I can't say I recognise it.
Commented 19 years ago2005-10-06 18:14:44 UTC Comment #9350
Hehe I however do, the two bridges gave away the area ;)
Looks nice, the water is good and the road angles are very impressive.
Ah trees are also good :)
Commented 19 years ago2005-10-06 18:15:10 UTC Comment #9351
Oh and I have to say that the lighting is also good!
The buildings look real also!
Commented 19 years ago2005-10-07 07:47:50 UTC Comment #9352
very nice. WIll DL later and check it out.
Commented 19 years ago2005-10-07 16:47:10 UTC Comment #9354
Holy crap this is 1.6?! Downloading!
Commented 19 years ago2005-10-07 17:16:23 UTC Comment #9355
Wow, very nicely done and great custom textures. I've never played gta, but i'm sure the likeness is very complete. A couple things I noticed:

-palm tree texture was missing for me... the tops were pink and black checkerbox
-palm trunks textures could be tweaked, unless you 'staggered' them on purpose.
-scale is a little off in the room ajacent to the elevator by the beach--chairs look huge, desk looks tiny
-you forgot to clip the right side of the beach, so players can't see the edge.

Overall, this map was quite well done imo, and refresingly different from the norm!

+1000 pts!!!
Commented 19 years ago2005-10-07 17:17:59 UTC Comment #9356
Oh and almost forgot, including 3 wads with a distribution is sorta gay... take all the custom textures you used, and include them in 1 wad!
Commented 19 years ago2005-10-08 08:17:05 UTC Comment #9357
I guess it's not his fault, wads are annoying as hell to get working, well they are for me ;)
Commented 19 years ago2005-10-08 09:46:04 UTC Comment #9361
he has shadows coz vis ran until it crashed, so any shadows/lighting was remembered from then. great map, i think some more cover would be a good idea though, maybe some parked cars. otherwise, 10/10 !!
Commented 19 years ago2005-10-09 13:33:00 UTC Comment #9390
The vis process didn't run at all! When I made that, the editor exited, and the rad was still running (I've seen it in the taskmanager) but it ate up the whole system memory! So, I only checked the csg, bsp and rad boxes. No vis at all! If you don't make vis, but make rad, the map still has normal lights (not fullbright!) but its a bit slower.
Commented 19 years ago2005-10-09 17:49:29 UTC Comment #9391
He uses quake's compiling tools thats why rad ran and generated lights! :P And did the compiling log report a allocblock:full or it just whitened out? If it whitened out that means it's working very hard so leave the computer alone and let it run! If it writes an allocblock:full error that mean the computer doesn't have enough virtual memory to run the compiling prosses. First let the computer compile without doing anything,NOT EVEN MOVING THE MOUSE! If it doesn't work use batch compiler(another kind of compiler that compiles with no connection to hammer). If this doesn't work then you need to clean your computer and check for viruses. If it still doesn't work then update your computer.
Commented 19 years ago2005-10-10 02:42:25 UTC Comment #9393
It finished the vis, and after that when the rad was supposed to finish, it wrote out an error: vis faces:unmatched, or something like that...it wrote this message out about 50 times, and then the whole program exited (worldcraft, compiler, everything!) back to the desktop. Without vis, I didn't had this error.
Commented 19 years ago2005-10-13 08:17:01 UTC Comment #9420
I don't know, why this got 5 stars.. It's rather unfinished.
*********************************
+ Idea. I liked the theme, quite nice.
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+/- Texturing. Not bad, but a bit ugly in some places, like that big house thing, where the terrorists start. The palm tree texture is missing, btw.
+/- Layout. It's too open and it could use some underground passage or sewer.
+/- Gamaplay. Bomb spots are too close to the CTs and lack of different paths to them.
*********************************
- Architecture. You used HL prefabs too much and they looked pretty crappy. Some areas in the map were too blocky too.
- Ambient sounds. Could use some, like a wave sound at the beach, wind sounds on the roof, etc.
******************************
Well overall - this map needs more work. You MUST decrease the r_speeds, coz 2.5k is way too much for a cs map. Compile VIS. You should work more on the gameplay and the layout too..
Commented 19 years ago2005-10-15 19:41:41 UTC Comment #9439
+sewers: I was happy to compile this much in one map, I think that if I put more things in it, wc would shit in its pants...
I dont know why that palm texture can be missing, because before I uploaded it I fixed this bug, because I had it too.

And vis...easy to say "Compile VIS." If ya have any idea what to do with the compile error I mentioned, write it down, Im outta ideas.
Commented 17 years ago2007-08-15 11:51:18 UTC Comment #15557
now that you map for source, you should re-make this for it. Get some vehicles in there =]
Commented 17 years ago2007-08-27 15:50:56 UTC Comment #15616
Well, I don't have CS:S (legally that is ;)) so...but if I can get an fgd or whatever CS:S uses, it would be a good idea. It would certainly look better with displacements.

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