A simple canister done in Hammer. Looks good. Problem is, that's the camera view... The in-game is far different. I'm hoping someone who's an "expert" w/ VertManip can help me out.
Things to Note:
-5 brushes used
-Slopes done w/ the scaling tool within VertManip
I spent a good chunk of time putting all the vertexes on grid and removed the invalid solids, and it still looked horrible in-game.
Note: I case you didn't know, it is not advisable to rotate/scale complex objects like this as you would a box. It creates off-grid verticies and other nastys.
I know this isn't what you want to here, but this would be so easy to do with a model--milkshape...
You might pm trapt on this one, as he's pretty good at teh VM. Maybe make a tutorial out of it.
Thanx for the help thou guys.
Modeling isn't so impossible, but it's definitely harder than Hammer--at least at first. Plus there's lots of people who are good at it here that can answer your modeling questions
You can get hlfix here:
http://extension.ws/hlfix/
Please read the documentation before trying it out. My personal recommendation is to use the -na parameter so that it doesn't "fix" anything, and only outputs the .map file.
HLfix do this work for you, I have compile your map in Batch Compiler v3.1.2 with HLfix on and it be a nice brush work.
A link to Batch Compiler and Nem'stools
http://nemesis.thewavelength.net/index.php?p=3
Tlax