fy_LAN

Counter-Strike CS
fy_LAN by LukeakaDanish
Posted 18 years ago2006-04-23 12:54:46 UTC • Completed • Counter-Strike
Loading...
Screenshot Thumbnail
Name
fy_LAN
By
LukeakaDanish LukeakaDanish
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2006-04-23 12:54:46 UTC
Updated
18 years ago2006-04-23 15:32:06 UTC
Views
1567
Downloads
579
Comments
3
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download (112.24kb)

I made this map for a LAN party which i held and we had a lot of fun playing it.

Its a fast map where one player stands a chance against 3 if they dont work together propperly.

The only issue that has been noticed in this map is a minor balancing problem - ctspawn is simply not interesting enough, however to work around this seams rather tedious to me so i have left it as it is...

Please comment on anything appart from my boaring textures...

If you feel like playing this map on your server, please tell me and i'll be there playing it with you.

- Luke

3 Comments

Commented 18 years ago2006-04-23 17:32:36 UTC Comment #11562
Fairly interesting layout, especially compared to most fy maps.

Lighting comes from nowhere.

1. Use textlighting and make some light fixtures for the under areas. If you don't know what textlights are, check the "tutorials" section.

2. Only use point lights if you require a special effect like flickering or you need to be able to toggle it off/on.

The architecture isn't horribly blocky, but could certainly be improved. Stuff like the towers could definitley be reconstructed to make them look more real. Check ZombieLoffe's "Detailing" tutorial for some tips to spruce up the architecture a bit.

Texturing is fine imo for this kind of map imo. There's certainly room for imporvement in this area for this map as well, but it is an FY map after all :)
Commented 18 years ago2006-04-23 17:39:56 UTC Comment #11563
Thanks for the constructive critique...

I guess, if i redo the ct towers they could also be made "better" to help the balancing issue aswell as the appearance...

I will read about the lighting when i get the time and possibly post redone version.
Commented 18 years ago2006-05-29 18:54:30 UTC Comment #12054
good job

You must log in to post a comment. You can login or register a new account.