Earthquake [compo 20]

Half-Life HL
Earthquake [compo 20] by D_man
Posted 18 years ago2006-05-13 07:00:45 UTC • Completed • Half-Life
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Name
Earthquake [compo 20]
By
D_man D_man
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
18 years ago2006-05-13 07:00:45 UTC
Updated
18 years ago2006-05-13 10:52:22 UTC
Views
5698
Downloads
1050
Comments
7
Rating
3.00 (1)
Reviews
0
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This is my first compo (Compo 20) entry i have submitted, hope you like it.

7 Comments

Commented 18 years ago2006-05-13 07:11:51 UTC Comment #11820
Fatal Error!
Couldn't open zeditor.wad.

Clumsy, mate. Remove wads before you compile.
Commented 18 years ago2006-05-13 07:15:33 UTC Comment #11821
Indeed. Or wadinclude it.
Commented 18 years ago2006-05-13 09:01:04 UTC Comment #11822
Wad is still missing! You have about 9 hours before the compo closes...update that shit!
Commented 18 years ago2006-05-13 10:14:17 UTC Comment #11823
Hmm. Now i think of it, zeditor.wad usualy came with an older version of ZHLT. This wad only contains some texture like NULL, CLIP, SKIP, HINT and such. It does not contain any real texture. If you have zhlt.wad, and rename it to zeditor.wad you probably can run the map.
Commented 18 years ago2006-05-13 10:55:16 UTC Comment #11824
fixed it, i put the zeditor in i hope.

Muzz was right pheeew
Commented 18 years ago2006-05-13 12:22:55 UTC Comment #11826
played it.. it was alright, however there was alot of lights with no source..
Commented 18 years ago2006-05-13 18:11:08 UTC Comment #11828
Some nice destructification. Good detail peppered through the map.

--scarce ambients except the dripping sound, which was repeatative quickly

--Lighting was fine, but a bit tame, and no sources for them as Muzz said.

--needed some more interesting detail/destruction imo.

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