My second map, this was mostly an experiment. In the map when you spawn you are stripped of your weapons and then you walk up a staircase into a trigger_push you then pick up a colt and nade and go through a teleporter which teleports you into a large tunnel which you freefall and try to shoot the opposite team while freefalling.
There is not much architectural detail and not much variation in the textures but gameplay and fun factors are more important in this map, please tell me if you think i should add more detail to the architecture (maybe some ideas aswell) and i will fix it up.
I think its one of those maps that you either love or hate so please dont be too harsh if its not your style. But i think it would be quite fun with a decent amount of people.
No. Use Texturelights.
There is a tutorial on their use on TWHL.
for now i will move it to unfinished stuff
I lol'd at your easter egg--quite funny actually!
Oh and btw, if you're including 1 custom texture, why not wadinclude?
Tutorial if you're interested:
Custom Textures
ummmm easter egg?? 0.o
and yer i had a look at that wadinclude tut while i was making it, i had a quick try at it but i dont think i did it right but with my next map ill have a much better go at it