mx_dabble

Counter-Strike CS
mx_dabble by 5iveO
Posted 17 years ago2006-12-15 07:10:39 UTC • Completed • Counter-Strike
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Name
mx_dabble
By
5iveO 5iveO
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-12-15 07:10:39 UTC
Updated
17 years ago2006-12-15 10:09:56 UTC
Views
1260
Downloads
474
Comments
5
Rating
3.00 (3)
Reviews
0
full star full star full star empty star empty star Download (320.95kb)

creator: 5iveO aka ZdG|cs.Aegir
HP: www.zdg-clan.com
ICQ: 120976789
mailto: lieblingsaegir@web.de

MX_DABBLE - DESCRIPTION

When i crated this map i thought, it?s time to bring a new kind of cs-maps o the community.

The "MX" .

The "MX" stands for "mix"

These kind of maps should include diffrent parts of diffrent maps like aim, fy, ka, de, cs and so on.
I thought it were a good idea, but it?s your choice to take it or not.

In this case i made a map that contains 3 Maps that look like aztec, dust and cbble.

I called this map mx_dabble it means:

d = dust
a = aztec
bble = cbble

I hope you enjoy this map!

I will be surprise for a feedback!

PS: sry for my bad english! ;-)

5 Comments

Commented 17 years ago2006-12-15 10:09:49 UTC Comment #13719
Don't double post.
Commented 17 years ago2006-12-15 21:00:40 UTC Comment #13721
Um.. i dont think people will be playing this much because its a mix and most people like just one scenario. Next time, make a map that has the features of dust, aztec and cobble (cbble) but one scenario like bomb the area in dust. I'll give it two stars coz of the "mixed" idea.
Commented 17 years ago2006-12-16 06:06:46 UTC Comment #13724
Yes i dont really like the idea of three completely different environments so obviously divided but 2 stars for originality and attempting something different ;) i just done think it would work very well in a server environment
Commented 17 years ago2006-12-16 15:04:01 UTC Comment #13729
Don't rate without playing it, guys.
Commented 17 years ago2006-12-16 15:34:01 UTC Comment #13731
A cool idea, nicely implemented. Transitions from one area are creative/nice, though I'm sure there are tons of other way you could do it.

General mapping is really good, and superb for cs fyish maps like this one. My favourite area was cbble. Dust was fine, even with all the crates--I suppose on purpose--, but aztec was weak imo.

5 from me for a nicely implemeted, cool idea.
*****

Killjoy: you make goddamn surf maps and you have the audacity to rate this map 2 stars?!

Considering the level you're at, you shouldn't even be allowed to rate maps, since you can barely make them yourself :|
/rant

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