Beta5th

Half-Life: Deathmatch HLDM
Beta5th by 4N!M4T0R
Posted 13 years ago2011-04-02 15:57:21 UTC • Completed • Half-Life: Deathmatch
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Name
Beta5th
By
4N!M4T0R 4N!M4T0R
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
13 years ago2011-04-02 15:57:21 UTC
Updated
13 years ago2011-04-03 14:47:27 UTC
Views
2145
Downloads
591
Comments
5
Rating
3.50 (2)
Reviews
0
full star full star full star half star empty star Download (1.08mb)

After two years from release of Alpha4th map. Here comes the sequel - Beta5th.

Really enjoyable Half-Life Deathmach map!

Thank you for playing!
Have lots of fun ;)

Special thanks for: Dragos, Rufee and Half-Life.lt

Check out Alpha4th map

5 Comments

Commented 13 years ago2011-04-02 19:14:38 UTC Comment #18934
can you recategorize this map as 'HLDM' instead of 'HL', 'HL' would mean single player, thanks.
Commented 13 years ago2011-04-02 19:50:08 UTC Comment #18935
Sorry about that. Fixed.
Commented 13 years ago2011-04-02 22:59:25 UTC Comment #18936
Played it, not too shabby.
++The lighting - It wasn't to dark or too light for the area you were in, I have to admit.
++The Architecture - You did good with the areas all around.
-+The Large Open Areas - There were too many of these, and it would be helpful if you put a few objects or decals there to keep it from looking bland.
All in all, 2.5, but what the heck, 3.
Commented 13 years ago2011-04-06 23:48:28 UTC Comment #18949
This is a really well-made, thoughtfully created map, and the screenies don't do it justice.

+ Architecture. super pretty much everyehere.
+/- Lighting: i feel lighting was fine, but a little too consistent throughout, which lends itself to some drab, visual boredom after while. Make some areas brighter would be my advice.
+ Very nicely detailed, though i'd like to see some more small detail and props in places
+/- Texturing is adequete, but this nice map architecture would look prettier with some different texturing in places. Same as the lighting, a little too consistent/drab.
+Layout is nice and seems like it would lend itself to some fun gameplay
-Visual effects: turn those screens into texlights (the video control room) for a very nice effect. add a transparent piece of glass in front to mimic a screen if you want. Make some buttons texlights on there as well to add some visual intrest.
-Agree with Dimbark about adding some more cover in the big areas(NOT CRATES THO) =)

3.5 for a very solid map rounds up to 4 in my book. A good map with the potential to very easlily be a great one.
Commented 13 years ago2011-04-07 14:49:21 UTC Comment #18953
Thank you. o/

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