Commented 13 years ago2011-04-02 22:59:25 UTCComment #18936
Played it, not too shabby. ++The lighting - It wasn't to dark or too light for the area you were in, I have to admit. ++The Architecture - You did good with the areas all around. -+The Large Open Areas - There were too many of these, and it would be helpful if you put a few objects or decals there to keep it from looking bland. All in all, 2.5, but what the heck, 3.
Commented 13 years ago2011-04-06 23:48:28 UTCComment #18949
This is a really well-made, thoughtfully created map, and the screenies don't do it justice.
+ Architecture. super pretty much everyehere. +/- Lighting: i feel lighting was fine, but a little too consistent throughout, which lends itself to some drab, visual boredom after while. Make some areas brighter would be my advice. + Very nicely detailed, though i'd like to see some more small detail and props in places +/- Texturing is adequete, but this nice map architecture would look prettier with some different texturing in places. Same as the lighting, a little too consistent/drab. +Layout is nice and seems like it would lend itself to some fun gameplay -Visual effects: turn those screens into texlights (the video control room) for a very nice effect. add a transparent piece of glass in front to mimic a screen if you want. Make some buttons texlights on there as well to add some visual intrest. -Agree with Dimbark about adding some more cover in the big areas(NOT CRATES THO) =)
3.5 for a very solid map rounds up to 4 in my book. A good map with the potential to very easlily be a great one.
++The lighting - It wasn't to dark or too light for the area you were in, I have to admit.
++The Architecture - You did good with the areas all around.
-+The Large Open Areas - There were too many of these, and it would be helpful if you put a few objects or decals there to keep it from looking bland.
All in all, 2.5, but what the heck, 3.
+ Architecture. super pretty much everyehere.
+/- Lighting: i feel lighting was fine, but a little too consistent throughout, which lends itself to some drab, visual boredom after while. Make some areas brighter would be my advice.
+ Very nicely detailed, though i'd like to see some more small detail and props in places
+/- Texturing is adequete, but this nice map architecture would look prettier with some different texturing in places. Same as the lighting, a little too consistent/drab.
+Layout is nice and seems like it would lend itself to some fun gameplay
-Visual effects: turn those screens into texlights (the video control room) for a very nice effect. add a transparent piece of glass in front to mimic a screen if you want. Make some buttons texlights on there as well to add some visual intrest.
-Agree with Dimbark about adding some more cover in the big areas(NOT CRATES THO) =)
3.5 for a very solid map rounds up to 4 in my book. A good map with the potential to very easlily be a great one.