I've been trying to solve a problem I've been having with water. I want it to start flooding the level at the beginning of the round. When the round ends and the next one starts I want the water to be at its original position (the pic) and then rise again. The problem is I have the speed set to .5. The first time its triggered it will go up, but when the next round starts it only goes down at that same speed and so on... If you have any suggestions I'm open to anything that will make this work.
I first tried using trigger_relays, but water seems to not be affected by them. (unless I was using them wrong)
Hope this helps, it was a fun map to make regardless
If I can find a better way to do it I'll let you know, might play with it some more later tonight..
Very nice to know you can do that! Thanks for sharing your solution and yeah, i would definitely upload an example map
Nice find!
You could make water cubes that move around and you had to swim in them and avoid obstacles.
Also, i know water can contain a ladder, so technically there could also be a moving ladder?