MAP UPDATED - REMOVED INVISIBLE WALLS SURROUNDING THE PILLARS!
Awp_tokyo_v2 complete remake. Also for map-makers, I included the
.jmf file so you can study or play around with it.
The wpoly is a little bit higher (around 1900) but with nowadays computers I don't think that will be a problem.
Have Fun!
Awp_tokyo map inspired by Tokyo drainage/sewer system!
It’s simply an engineering marvel, and unquestionably one of the most awe-inspiring wonder spots of Japan. It has been described as “the concrete junkie’s equivalent to a dropper of heroin”. And it lies hidden underneath the outskirts of metropolitan Tokyo.
The aim was simple: to take all the excess rainwater from typhoons and floods away before it can cause any damage. The way it was implemented is also simple – they built a big drain. But the enormity and engineering complexity of the construction is staggering.
During heavy rains and typhoons, tons and tons of flood and rainwater pours down these sinkholes and falls into the next engineering marvel – a giant concrete pipeline acting as an “underground river” which transports the water more than 6.3km through a tunnel 50m underneath the river basin.
https://japangasm.wordpress.com/2012/01/12/the-underground-wonder-of-tokyo/
If wallbanging is the issue, then you can set ZHLT lightflags to "Opaque + concave fix", so that func_wall is gonna cast the shadows and all.
First, download this file there is a jmf file included also. Second, render two bsp files where in one you tie the pillars to func_wall and second to func_detail.
3. Compare the results then tell me what do you think.
Thank you