Breakable rotating door

Half-Life HL
Breakable rotating door by bluesed
Posted 2 years ago2022-07-21 11:21:26 UTC • Examples • Half-Life
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Name
Breakable rotating door
By
bluesed bluesed
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
RMF/VMF
Created
2 years ago2022-07-21 11:21:26 UTC
Updated
2 years ago2022-07-21 11:21:26 UTC
Views
844
Downloads
235
Comments
1
Download (2.96kb)

So i actually hate doors (less than elevators) in multiplayer maps but they sometimes can have their rights to change the timing. I figured that if i make a breakable door it would give the option to get rid of it.
So i have a setup where i first make a rotating door, then a func_button (invisible, non solid, health 50) and then a func_breakable (invisible, non solid, use only). All in the same size of the door.
The door is named so its opened with a trigger.

When shooting the button it triggers the breakable so it breaks and deletes the door.
The door can only be shot when its closed.

Notes: the button doesnt really reacts to the health setting so one bullet will destroy it. (Could adjust the delay before it triggers or use game_counters to increase the amounts of bullets needed to break it)

I delete the door completely but if you wanted it to reoccur it could be made with an env_render and letting the door stay open when broken though it should be opening close to a wall so the hitbox would not be a disturbance.

1 Comment

Commented 2 years ago2022-07-21 15:04:14 UTC Comment #104671
This is a fantastic idea! Could you upload an .rmf or a .map please? There's a lot of people on this site who use other editors than JACK (usually Hammer). I would really appreciate it. Again, great idea!

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