func_breakable
entity allows you to create a breakable brush, with the option of spawning items.
func_breakable
or func_pushable
should act as. Options are:func_breakable
and func_pushable
. Determines what item is spawned when the entity is broken. Options are:func_breakable
is broken or triggered, it will activate this entity.func_breakable
still can get damage from some attacks (e.g. melee attacks of some NPCs). Make sure your func_breakable
has enough health to sustain the damage.You must log in to post a comment. You can login or register a new account.
-func_breakable with any material can be broken by grenade touch
-this works with or without targetname of it
-rendermode has to be something other than "normal" rendermode for this to work, if you wanted "normal", you can just use "solid" instead
this means that env_render can toggle its feature to be broken or not (tested)