colormap-able item_security

Half-Life HL
colormap-able item_security by kimilil
Posted 3 weeks ago2024-10-26 14:47:42 UTC • Completed • Half-Life
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Name
colormap-able item_security
By
kimilil kimilil
Type
Model
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
MDL
Created
3 weeks ago2024-10-26 14:47:42 UTC
Updated
3 weeks ago2024-10-26 14:57:01 UTC
Views
200
Downloads
46
Comments
2
Rating
5.00 (1)

A colormap-able item_security model (models/w_security.mdl) for all your security card puzzle needs.

Colormap is the feature used on multiplayer models that gives you the ability to specify a "top" and "bottom" colours for the model. But you can apply a colormap to just about any entity displaying a model, and this model takes advantage of that. No need to edit and compile a separate texture for each colour into the model, now you can have all the colours in one texture!
This model is intended to be used on new mapping projects and not existing ones, because without the specific colormap keyvalue on the item_security entities the colour of the card defaults to red.

Installation

  1. Extract contents of zip to <path to mod>/models e.g. C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve_addon\models

Usage

  1. Open the model in a model viewer that supports adjusting the "top" and "bottom" colours. Half-Life Asset Manager is recommended, get it from the Tools and Resources page.
  2. Using the model viewer, go to the "Textures" tab or widget, and adjust the "top" and "bottom" colour sliders until the card's colour is to your liking.
  3. Copy the number in "colormap value" textbox.
  4. In your map editor, place and set up an item_security as you want it to be (position, target, etc...)
  5. Turn off SmartEdit and add the following keyvalue:
    • colormap = (the number you just copied)
  6. Compile and enjoy!

2 Comments

Commented 3 weeks ago2024-10-26 19:03:35 UTC Comment #106463
Neat, love to have these small customizations
Commented 3 weeks ago2024-10-26 19:57:15 UTC Comment #106464
This is very cool. I didn't know you could apply color mapping in the editor. This opens up a lot of potential windows for model variations...

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