a more pre-2001ish kind of map
it's wide, simple and a bit experimental. good for split T plays though.
only tested with YAPB bots
A is like overpass where the dominance depends on more than just 1 or 2 areas, with less 'too obvious corners' to hide from, encouraging agressiveness to progress;
B is more small in space but more complex in cover, similar to the de_mirage bombsites on some ways;
The CTs on A can go for it like the CT to B Journey on dust2, peeking the open or close mid areas. Its easy to get shot from behind if you don't know what ur doing. It encourages CTs to fight for space and Ts to make more tactical decisions based on their control of the space itself.
it's also the first map i post anywhere besides two real, real beginner simple copypaste csgo maps on steam, so hi TWHL! (i posted it in gamebanana too)
version 1.0Beta
still too primitive i think