CLIP
tool texture that when applied to a brush makes a clip plane (invisible wall) that a player cannot move through, but can shoot through. This texture affects all four cliphulls. They can be used to smooth out walls and terrain so the player doesn't get stuck, or to prevent the player from getting into areas he shouldn't. Clip brushes can not exist outside the world, so keep them inside of your map.NULL
. Since details are converted to world geometry, models can't be rendered inside of these brushes. You could either move the origin of the model outside of the brush, or convert it into a func_wall.
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