CLIP
tool texture creates a clip plane (invisible wall) on all three collision hulls (HULL1-3) that players cannot move through, but can shoot through.
They can be used to smooth out walls and terrain so the player doesn't get stuck, or to prevent players from getting into areas they shouldn't.
In Counter-Strike, weapons can still be dropped through clip planes. Solutions for weapon and bomb stuck spots include creating a func_detail
textured with NULL. Since details are converted to world geometry, models can't be rendered inside of these brushes. You could either move the origin of the model outside of the brush, or convert it into a func_wall
.
CLIPBEVEL
but applies to all faces of the clip brush.zhlt_noclip
keyvalue in entities.You must log in to post a comment. You can login or register a new account.