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Used by func_breakable and func_pushable. Determines what item is spawned when the entity is broken. Options are:
<ul>
<li>0 = Nothing</li>
<li>1 = Battery</li>
<li>2 = Health Kit</li>
<li>3 = 9mm Handgun</li>
<li>4 = 9mm Clip</li>
<li>5 = Machine Gun</li>
<li>6 = Machine Gun Clip</li>
<li>7 = Machine Gun Grenades</li>
<li>8 = Shotgun</li>
<li>9 = Shotgun Shells</li>
<li>10 = Crossbow</li>
<li>11 = Crossbow Bolts</li>
<li>12 = 357</li>
<li>13 = 357 Clip</li>
<li>14 = RPG</li>
<li>15 = RPG Clip</li>
<li>16 = Gauss Clip</li>
<li>17 = Hand Grenade</li>
<li>18 = Tripmine</li>
<li>19 = Satchel Charge</li>
<li>20 = Snark</li>
<li>21 = Hornet Gun</li>
</ul>