Tutorial: Creating healing pools like in Xen Last edited 2 years ago2022-04-29 00:07:58 UTC

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This tutorial will teach you how do healing pools were done. To do this, you need at least Half-Life and some editor like Hammer or J.A.C.K.

First, we create a brush with the texture `!fluid3 `, and we add it the func_water property.
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After that, we go to Properties and make sure in Render Mode, Glow its selected
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Next, we create another brush, and give it the trigger_hurt property. It must be in the same are as the water
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We go to properties, and in Damage, we give it the value of a negative number (Bigger number=Faster healing speed)
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And thats about it! You can make other things like using an ambience_generic to give it a sound. The sound file used in Half-Life is "ambience/alien_beacon.wav"
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1 Comment

Commented 2 years ago2022-04-29 05:23:01 UTC Comment #104358
Good job on the tutorial.
Unfortunately, I think that this section "Render Mode, Glow its selected" needs to be changed to "Render Mode, Texture is selected. Then change the FX amount to 100".
As the console will spit out this error: Non-sprite set to glow!.

Other than that, nice job.

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