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Here's a simple flame effect with added extras thanks to a quick multimanager setup. When you press the button, a flame shoots up, accompanied by a sound. After a few seconds, the sound and flame both die out.
Setup
The button's
target is called
flame. There are two
multimanagers that are both called
flame. One of them triggers
flame after
9 seconds and
end after no delay. Multimanagers have to have SmartEdit turned off and the values of the keys are the delays. The second
multimanager triggers
end after
9.5 seconds. The row of sprites are called
flame, except for the lowest one, which is called
end. There is a
ambient_generic entity near all the
env_sprite entities, which provides the sound. It's also called
flame.
For more information on
multi_managers check out
SlayerA's tutorial,
Multimanagers.
The Result
Making any sense?
When you press the button, the flame and end sprites all turn on, and so does the sound. After nine seconds, the flame turns off and the sound begins it's fade-out. Only the bottom sprite is visible for half a second (this was meant to look like the flame dying out), and then everything stops and the button resets.
Flame-tastic!