Vlatitude: Making domination-style maps Last edited 2 years ago2022-09-29 07:56:17 UTC

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This 'tutorial' (more of a list of entities) shows you how to create your very own domination map (as seen in Unreal Tournament). NOTE: you need to have reasonable background knowledge of entities, and how they work. This is not for the faint hearted! Are you sitting comfortably? Then I shall begin.

You need 2 'sets' of entities for each domination point (and a few other entities). Lets say one of the dom points was in the middle of your level, prefix all entity names to do with that dom point mid_ ; that way you can easily identify them. Also after the location prefix add a team model prefix. So your entities will have names like mid_barney_score, or mid_barney_mm. Create a multimanager with the name mid_barney_mm. Make it target the following entities, with the delay shown (if no delay shown let it be 0); Don't worry - they're not all this bad.

Create another multimanager called mid_barney_on_start. Targetting the following; mid_barney_on, mid_barney_score.

Create a multimanager called mid_barney_on, targeting only the entity mid_barney_on_start.

The reason that I didn't use a trigger_relay for this is that, strangely HL crashes if it detects a targeting loop (of something like that anyway), this doesn't happen with 2 multimanagers.

Create a multimanager with the name mid_barney_master_on_mm, targeting mid_barney_master_on and mid_barney_trigger_off

I will use the following format for the rest of the entities I use;

Entity_type - entity_name (explanation) Trigger_relay - mid_barney_master_on (this controls the state of the master) Multisource - mid_barney_master (this is the master for the scoring system) Env_render - mid_barney_show (this changes the dom point's colour) Trigger_changetarget - mid_barney_trigger_off Now for the really hard to explain bit. The entities you have just created will work, but you need to add and change a few more to get a working dom point. First you need to duplicate the entities you have made. Then rename them, replacing places where you put barney with gman, and the ones where you put gman with barney (so u just swap the barney and gman parts around).

Trigger_changetarget - mid_gman_mm_trigger_on Trigger_changetarget - mid_gman_mm_trigger_off Trigger_changetarget - mid_barney_mm_trigger_on Trigger_changetarget - mid_barney_mm_trigger_off Those 4 entities make sure that a dom point controlled by a gman can't be controlled by another gman by walking over it. Basically it stops team squabling over who gets the points for controlling a dom point.

Game_text - mid_gman_got Game_text - mid_barney_got A quick note about the text channel: if you have 2 text messages played at the same time on the same channel, HL crashes. So for each dom point you have you should have the 2 game_texts at a different channel (since 2 or more dom points may be captured at the same time) This limits the number of dom points to the number of channels (4). You could of course build in a delay using multisources and relays... but I won't go into that.

Now you have all the 'hidden' entities, now you have to make some brushed based ones.

OK, decide where your dom point is positioned, then put a this block for the player to stand on (symbolizing a capture), using almost any texture (as it won't be shown).

Func_illusionary - mid_show You can have more of these of the same name, perhaps on a room with all the other dom point indicators so people can see which ones they don't control.

Now you need to create the entities that trigger the scoring...

Trigger_multiple - mid_barney_mm_trigger Trigger_once - mid_barney_master_on_mm Trigger_multiple - mid_gman_mm_trigger Trigger_once - mid_gman_master_on_mm Now we are nearly there. Two more entities - the ones that set the teams.

Game_team_master - barneys Game_team_master - gmen Now the level properties. So far you have created one fully functioning dom point. Now you need to copy all of the entities (except the 2 game_team_master ones) for each dom point, replacing mid with a different prefix - e.g. north, or south.

There is a lot more stuff you can have, e.g. more teams, but this is just a starting point. Enjoy.
This article was originally published on 69th Vlatitude.
The original URL of the article was http://www.vlatitude.com/tutorials.php?tutID=45.
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