black_HIDDEN Last edited 1 year ago2023-12-16 16:07:49 UTC

The black_HIDDEN texture is invisible in game but has a light map [i.e. lighting data]. It is therefore placed overlapping brush entities or over a skybox in order to fix lighting issues when players and NPCs walk on brush entities such as gratings or over a skybox. Placed and lit carefully under a prop model (or any entity using models), it can force the prop to be lit that specific color without the color spilling onto the world.

The texture is [not] rendered just like NULL, so the same care should be taken to avoid creating the Hall of Mirrors effect.

This texture can be found in zhlt.wad.

For more information on its usage, see: Tutorial: Models and lighting

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