func_button
, func_door
, or similar entities, translates the volume of its bounding box when opening and closing (lip value is subtracted from this).func_train
positions itself along its path centered to the center of its bounding box.func_plat
defaults to the height of the bounding box. The trigger field it creates also bases its horizontal dimensions to the bounding box.BOUNDINGBOX
tool texture allows you to set a custom bounding box for an entity. Some neat use cases:
func_door
that needs to move with its solid part can have the same lip value by having a BOUNDINGBOX
brush the same width as the solid door.func_door
setups that travel farther than their physical width, and use BOUNDINGBOX
as concrete, visual, geometric way to define movement distance.func_train
without guesswork. Instead of placing path_corners
right in the middle of the path you can, say, place them at the bottom of the entity. Use it just like an ORIGIN
brush in other entities.You must log in to post a comment. You can login or register a new account.