func_button
, func_door
, or similar entities, translates the volume of its bounding box when opening and closing (lip value is subtracted from this).func_train
positions itself along its path centered to the center of its bounding box.func_plat
defaults to the height of the bounding box. The trigger field it creates also bases its horizontal dimensions to the bounding box.func_pushable
's collision is defined by the bounding box instead of its individual brushwork (though in majority of cases they coincide)BOUNDINGBOX
tool texture allows you to set a custom bounding box for an entity. Some neat use cases:
func_door
that needs to move with its solid part can have the same lip value by having a BOUNDINGBOX
brush the same width as the solid door.func_door
setups that travel farther than their physical width, and use BOUNDINGBOX
as concrete, visual, geometric way to define movement distance.func_train
without guesswork. Instead of placing path_corners
right in the middle of the path you can, say, place them at the bottom of the entity. Use it just like an ORIGIN
brush in other entities. (caveat: such func_trains
might become invisible if the custom bounding box goes out of a visible leaf.)func_pushable
solid. Same caveat as previous applies.You must log in to post a comment. You can login or register a new account.