path_corner Last edited 8 months ago2022-07-09 19:27:25 UTC

Point Entity

Multiple path_corners form a path that can be followed by various moving entities, including some monsters and the func_train. The corresponding entity for func_tracktrain (which can not use path_corner) is path_track.

Attributes

Flags

Notes

5 Comments

Commented 13 years ago2009-06-09 00:07:41 UTC Comment #101117
weird bug i had once regarding path corners. I grouped 4 pathcorners together, and somehow the fire on pass value i had for only 1 out of 4 paths, was copy/pasted to all 4 path_corners!

afaik, it's only happened once, but something to keep in mind if you're having trouble with path corners.
Commented 9 years ago2013-03-31 19:01:13 UTC Comment #101118
better use func_tracktrain it doesn't need any corners
Commented 11 months ago2022-04-01 12:04:54 UTC Comment #104293
New train rot. Speed (yaw_speed) was listed as an attribute but that doesn't seem to be implemented, so I removed it
Commented 8 months ago2022-07-09 18:58:44 UTC Comment #104631
does func_traintrack supports path_corner or its only path_tracks that makes it moves
Commented 8 months ago2022-07-09 19:24:34 UTC Comment #104632
C0JJ, func_tracktrain uses path_track only. I have updated the article to clarify

You must log in to post a comment. You can login or register a new account.