path_corner Last edited 6 months ago2019-05-13 08:17:19 UTC by Penguinboy Penguinboy

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Point Entity

Multiple path_corners form a path that can be followed by various moving entities, including some monsters and the func_train.

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2 Comments

Commented 10 years ago2009-06-09 00:07:41 UTC Comment #101117
weird bug i had once regarding path corners. I grouped 4 pathcorners together, and somehow the fire on pass value i had for only 1 out of 4 paths, was copy/pasted to all 4 path_corners!

afaik, it's only happened once, but something to keep in mind if you're having trouble with path corners.
Commented 6 years ago2013-03-31 19:01:13 UTC Comment #101118
better use func_tracktrain it doesn't need any corners

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