path_corner Last edited 1 month ago2022-04-01 22:57:40 UTC

Point Entity

Multiple path_corners form a path that can be followed by various moving entities, including some monsters and the func_train. The corresponding entity for func_tracktrain is path_track.





Commented 12 years ago2009-06-09 00:07:41 UTC Comment #101117
weird bug i had once regarding path corners. I grouped 4 pathcorners together, and somehow the fire on pass value i had for only 1 out of 4 paths, was copy/pasted to all 4 path_corners!

afaik, it's only happened once, but something to keep in mind if you're having trouble with path corners.
Commented 9 years ago2013-03-31 19:01:13 UTC Comment #101118
better use func_tracktrain it doesn't need any corners
Commented 1 month ago2022-04-01 12:04:54 UTC Comment #104293
New train rot. Speed (yaw_speed) was listed as an attribute but that doesn't seem to be implemented, so I removed it

You must log in to post a comment. You can login or register a new account.