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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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TWHL Tower 2
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Category: Beginner Tutorials > Mapping
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Subcategories
Tutorials
(35)
Source Tutorials
(7)
General Tutorials
(2)
Goldsource Tutorials
(26)
Audio
(1)
Pages in this category
Tutorial: 3D Skyboxes
Tutorial: Carving
Tutorial: Compiling Introduced
Tutorial: Creating healing pools like in Xen
Tutorial: Diagnosing Problems
Tutorial: Dimensions
Tutorial: Displacements
Tutorial: Half-Life Deathmatch mapping
Tutorial: How to fix those leaks
Tutorial: How to load a map (.bsp file) in-game
Tutorial: In the Beginning Part 1
Tutorial: In the Beginning Part 2
Tutorial: In the Beginning Part 3
Tutorial: In the Beginning Part 4
Tutorial: In the Beginning Part 5
Tutorial: In the Beginning Part 6
Tutorial: Intro to the Tools of Hammer
Tutorial: Introduction to mapping
Tutorial: Making Music Play in Maps
Tutorial: Making Rotating Gears
Tutorial: Models and lighting
Tutorial: New Glass
Tutorial: Permanently locked doors
Tutorial: Physics in Source
Tutorial: Pointfiles
Tutorial: Seamless Skybox Fog
Tutorial: Setting up TrenchBroom for GoldSource games
Tutorial: Setup Guide: Counter-Strike
Tutorial: Setup Guide: Hammer
Tutorial: Texture Lighting
Tutorial: The Tunnel Effect
Tutorial: Tips for Beginner Mappers
Tutorial: Using Texture Fit
Tutorial: Using the Cordon Tool
Tutorial: Volumetric Lighting