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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Category: Goldsource Tutorials > Tutorials > Modelling
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Subcategories
Intermediate Tutorials
(3)
Textures
(2)
Beginner Tutorials
(2)
Archived Articles
(4)
Vlatitude Archive
(4)
Mapping
(2)
Pages in this category
Tutorial: Choreographing World Happenings with Sequence Events
Tutorial: Dead NPCs for HL1 and CS
Tutorial: Editing Half-Life Models
Tutorial: Modelling for Goldsource with Gmax
Tutorial: Modelling for goldsrc with Blender - Part 1
Tutorial: Re-texturing Models
Tutorial: Setting up Crowbar for Half-Life/GoldSrc
Tutorial: The packing (and non-packing) of bodygroups and skin groups in GoldSource models
Tutorial: Using models for health/HEV chargers in vanilla Half-Life
Vlatitude: Modeling for Half-Life - Part 1
Vlatitude: Modeling for Half-Life - Part 2
Vlatitude: Modeling for Half-Life - Part 3
Vlatitude: Modeling for Half-Life - Part 4