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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_hydroelectric
by
Jessie
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Category: Tutorials > Textures
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Subcategories
Archived Articles
(8)
RUST Archive
(1)
Mapping
(2)
Modding
(1)
Intermediate Tutorials
(10)
Goldsource Tutorials
(13)
Beginner Tutorials
(5)
Source Tutorials
(3)
Modelling
(2)
VERC Archive
(6)
VERC - general
(2)
VERC - textures
(3)
VERC - Tools
(1)
VERC - art
(2)
VERC - Half-Life
(3)
Images Required
(2)
VERC - mapping
(1)
Vlatitude Archive
(1)
Pages in this category
RUST: Skies
Tutorial: (Almost) correct detail textures for upscaling WAD textures
Tutorial: Adding effects to Source textures
Tutorial: Creating blend textures for Displacements
Tutorial: Creating textures with Qlumpy
Tutorial: Custom Skyboxes for Goldsource
Tutorial: Custom Textures
Tutorial: Dead NPCs for HL1 and CS
Tutorial: Detailed Textures in Half-Life
Tutorial: How to Make HD 1080p Backgrounds for HL1/Goldsrc Games
Tutorial: Making textures with WadMaker
Tutorial: Modifying the HUD
Tutorial: Re-texturing Models
Tutorial: Similar to the effect of gradient transparency
Tutorial: Sound Effects for Textures (materials.txt)
Tutorial: Source Custom Materials
VERC: Animated buttons in Half-Life
VERC: Creating Skies with Terragen
VERC: Custom Decals
VERC: Detail textures in Half-Life
VERC: QRAD Textures and the RAD File
VERC: Your world in HL2
Vlatitude: Making Decals