env_fade (Half-Life)
Last edited 14 years ago2010-08-30 13:52:42 UTC
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Point EntityThis entity can be used to fade the screen out / in.
Attributes
- Fade Alpha (renderamt)
- Fade Color (rendercolor)
- Duration - How long (or graduation) it takes to fade
- Hold Fade - How long to hold the full fade effect after the fade in
Flags
- Fade From - reverses the fade effect, Hold Fade will occur before duration, so keep this in mind.(1)
- Alpha Fade - Fade effects players depending on how close they are to the entity, the closer, the more fade over the screen, largely unused
Example Maps
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-- flag info: Rather than fully colouring up the entire screen, it acts as a layer of the chosen colour and FX, For example, if you make the FX 255, the colour red and tick the modulate flag, Your entire screen will be covered in red but you will still freely see, it will look as if your ordinary yellow light bulbs suddenly turn red.
Source: http://zyl.pestermom.com/external/entguide/entities/env_fade.html.