This category contains the entity guides (and the entity pages therein) for
GoldSrc games.
Each game generally has its own set of
entities, and entities that are present in multiple games may function differently between games.
For the main guide for Half-Life and most entities, see the
Half-Life Entity Guide.
For special entities that compilers use, see the
Compiler Entity Guide.
For entities specific to other games, see the following pages:
item_ctfportablehev
item_ctfregeneration
item_ctfaccelerator
item_ctfbackpack
...and there's this really strange one I don't quite understand:
info_ctfspawn_powerup
It seems to support the "team_no" keyvalue, but I'm not sure why. I guess it just spawns a random CTF powerup in the map.
It would also be good to have articles for light_surface and other compiler entities