env_funnel
Last edited 5 years ago2019-05-13 07:32:45 UTC
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When triggered, this entity produces a cone of sprites that get sucked into a point, as seen in the Half-Life disaster sequence.
Attributes
- Name (targetname) - Name is a general attribute used to identify entities.
Flags
- Reverse (1) - If enabled, the motion of the sprites will change to be a puff of sprites that expands outwards. (This effect is also seen in the disaster sequence.)
Notes
- Although the effect produced by this entity is somewhat unique in Half-Life, this entity does suffer from a lack of options. You cannot define how long the effect lasts, the colour or size of the sprites, the size of the cone, or the direction the effect occurs in.
- This entity can only be triggered once. If you require the effect more than once, you will have to use more env_funnels.
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