env_shooter (Half-Life) Last edited 16 years ago2008-05-04 03:44:32 UTC

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Point Entity

The env_shooter shoots out models or sprites.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Number of Gibs (m_iGibs) - The number of gibs that will be spawned on activation.[/li]
[li]Delay between shots (delay) - The time in seconds between each gib being shot out. 0 means they are all expelled at once.[/li]
[li]Gib Velocity (m_flVelocity) - The speed that gibs are shot out.[/li]
[li]Course Variance (m_flVariance) - How much each gib's direction will vary from the normal.[/li]
[li]Gib Life (m_flGibLife) - Time in seconds that gibs are visible.[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Model or Sprite name (shootmodel) - The path and name of the model or sprite to be shot. e.g. 'models/model.mdl' or 'sprites/sprite.mdl'.[/li]
[li]Material Sound (shootsounds) - The sound that is produced when gibs hit the ground. Values:<BR>-1 = None<BR>0 = Glass<BR>1 = Wood<BR>2 = Metal<BR>3 = Flesh<BR>4 = Concrete[/li]
[li]Gib Sprite Scale (scale) - Applies to sprites only. Sets their scale.[/li]
[li]Gib Skin (skin) - Applies to models only. Sets the skin if more than one is available.[/li]
[/list]

Flags

Inputs

Outputs

Notes

Comments

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