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Point EntityThe env_shooter shoots out models or sprites.
Attributes
- Name (targetname) - Property used to identify entities.
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
[list]
[li]0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)[/li]
[li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive[/li]
[li]Number of Gibs (m_iGibs) - The number of gibs that will be spawned on activation.[/li]
[li]Delay between shots (delay) - The time in seconds between each gib being shot out. 0 means they are all expelled at once.[/li]
[li]Gib Velocity (m_flVelocity) - The speed that gibs are shot out.[/li]
[li]Course Variance (m_flVariance) - How much each gib's direction will vary from the normal.[/li]
[li]Gib Life (m_flGibLife) - Time in seconds that gibs are visible.[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Model or Sprite name (shootmodel) - The path and name of the model or sprite to be shot. e.g. 'models/model.mdl' or 'sprites/sprite.mdl'.[/li]
[li]Material Sound (shootsounds) - The sound that is produced when gibs hit the ground. Values:<BR>-1 = None<BR>0 = Glass<BR>1 = Wood<BR>2 = Metal<BR>3 = Flesh<BR>4 = Concrete[/li]
[li]Gib Sprite Scale (scale) - Applies to sprites only. Sets their scale.[/li]
[li]Gib Skin (skin) - Applies to models only. Sets the skin if more than one is available.[/li]
[/list]
Flags
- Repeatable (1) - Allows the entity to be triggered more than once.
Inputs
Outputs
Notes
- You will need a model viewer such as <A HREF="http://www.swissquake.ch/chumbalum-soft/">HLMV</A> to browse the models that are available. To see sprites, use the model viewer to extract the .spr files, then open them with a sprite viewer.