Emits a particle smoke trail similar to the one produced during the
monster_gargantua dying sequence.
Attributes
- Name (targetname) - Property used to identify entities.
- Strength (health) - Number of smoke sprites to produce (which also act as "duration").
- Smoke Scale (scale) - Scale of smoke sprites (1 is 1:1).
- Dispersion (dmg) - Minimum and maximum distance in Hammer units of variation allowed for smoke sprites (in X and Y axis only). Setting it to 0 means all the sprites spawn at the same origin without variation.
Flags
This entity has no flags.
Notes
- This entity is not present in Half-Life's FGD but it seems to be the case for Counter-Strike's.
- In Counter-Strike, the smoke grenade sprite is used instead [Confirmation required].
- This entity kills itself when the "strength" (health) property is equals or less than 0.
- Smoke sprites are produced every X seconds where X is a randomly generated number between 0,1 and 0,2 seconds. Each time a smoke sprite is generated, the "strength" (health) is reduced by one.
- The scale of the sprites is also a randomly generated round number between the value set for the "scale" property and the same value multiplied by 1,1.
- It is not possible to control the direction of the smoke trails (the angles property is ignored).
- It is not possible to choose which sprite to use (the generic smoke sprite is used).
- The frame rate for the sprites is a randomly generated round number between 8 and 14.
- The smoke trail effect is played as soon as the entity is spawned. Delaying the effect's start is complicated without involving programming/server sided scripting or spawning this entity with the right properties at the right time.
- The "-1 health" trick to get infinite smoke particles won't work (due to the code checking if health is equals or below 0). A workaround to that is to use an insane high value like "99999999" as health. If you need to stop the effect, killing the entity through a trigger "kill target" property or trigger_relay works.
- The settings used for this entity during the monster_gargantua death sequence are: strength (health) = 1, scale = 46 and dispersion (dmg) = 0.