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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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env_spark
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env_spark
Last edited
5 years ago
2019-05-19 05:14:49 UTC
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env_spark -
Point Entity
The env_spark entity produces an electrical spark effect, consisting of an intermittent sprite, a small spray of particles and a sound effect.
Attributes
Name (
targetname
)
- Name is a general attribute used to identify entities.
Pitch Yaw Roll (
angles
)
-
Seemingly unused.
Max Delay (
MaxDelay
)
- Sets the maximum delay in seconds between sparks.
Flags
Toggle (32)
- If enabled, triggering the env_spark will toggle the sparks on/off. Otherwise, the sparks will be constantly on.
Start On (64)
- In enabled, the sparks will start on. (Only relevant if Toggle is also enabled.)
Example maps
Loading embedded content: Vault Item #3249
Categories
Entity Guides
Point Entities
Half-Life Entity Guide
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