env_sprite (Half-Life) Last edited 16 years ago2008-04-26 14:57:15 UTC

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Point Entity

Places a sprite (small 2D image) in your map.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Framerate (framerate) - For animated sprites, controls the framerate.[/li]
[li]Sprite Name (model) - The path and name of the sprite as found in the PAK (default is 'sprites/glow01.spr').[/li]
[li]Scale (scale) - Sets the scale. Default is 1:1.[/li]
[/list]

Flags

Inputs

Outputs

*

1 Comment

Commented 2 years ago2022-12-20 09:33:56 UTC Comment #104936
To do: describe the weird Pitch Yaw Roll behaviour better. Relevant code: https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/dlls/effects.cpp#L1198

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