func_guntarget (Half-Life) Last edited 16 years ago2008-06-11 08:12:50 UTC

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Brush Entity

This creates a moving target that stops and fires its target when shot. Basically a shootable func_train switch.

Attributes

[list]
[li]0 = Normal [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Global Entity Name (globalname)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Speed (speed) - Speed that the guntarget travels at in units per second.[/li]
[li]First Stop target (target) - The name of the first path_corner to follow.[/li]
[li]Fire on Damage (message) - When damaged, this event will be triggered.[/li]
[li]Damage to take (health) - The amount of damage that must be taken before halting movement and activating the target.[/li]
[li]Minimum light level (_minlight)[/li]
[/list]

Flags

Inputs

Outputs

1 Comment

Commented 3 months ago2024-07-09 09:10:10 UTC Comment #106239
cs 1.6:
since this entity works only once ("start on" flag kind of works like a trigger_auto), it is better to have it unchecked and have trigger_relay with targetname game_playerspawn target it with trigger state "on", so this entity will work every round.
this entity also takes damage from he grenades and env_explosions (all tested)

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