func_guntarget (Half-Life) Last edited 16 years ago2008-06-11 08:12:50 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush Entity

This creates a moving target that stops and fires its target when shot. Basically a shootable func_train switch.

Attributes

[list]
[li]0 = Normal [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Global Entity Name (globalname)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Speed (speed) - Speed that the guntarget travels at in units per second.[/li]
[li]First Stop target (target) - The name of the first path_corner to follow.[/li]
[li]Fire on Damage (message) - When damaged, this event will be triggered.[/li]
[li]Damage to take (health) - The amount of damage that must be taken before halting movement and activating the target.[/li]
[li]Minimum light level (_minlight)[/li]
[/list]

Flags

Inputs

Outputs

1 Comment

Commented 5 months ago2024-07-09 09:10:10 UTC Comment #106239
cs 1.6:
since this entity works only once ("start on" flag kind of works like a trigger_auto), it is better to have it unchecked and have trigger_relay with targetname game_playerspawn target it with trigger state "on", so this entity will work every round.
this entity also takes damage from he grenades and env_explosions (all tested)

You must log in to post a comment. You can login or register a new account.