func_rot_button (Half-Life) Last edited 16 years ago2008-04-26 14:57:16 UTC

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Brush Entity

This entity creates a button that rotates.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.[/li]
[li]Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.[/li]
[li]Global Entity Name (globalname)[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Pitch Roll Yaw (angles)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Targetted Object (target) - The event that the button will activate.[/li]
[li]Change Target Name (changetarget)[/li]
[li]Speed (speed) - How fast the button rotates when activated.[/li]
[li]Health (health) - If non-zero, the button must be damaged to this extent to activate it.[/li]
[li]Sounds (sounds) - Values:<BR>
21 = squeaky<BR>
22 = squeaky pneumatic<BR>
23 = ratchet groan<BR>
24 = clean ratchet<BR>
25 = gas clunk[/li]
[li]Delay before reset (wait) - Time to wait before button resets itself. -1 makes it stay set.[/li]
[li]Distance (distance) - Distance in degrees the button will rotate before activating its target.[/li]
[li]Minimum light (_minlight).[/li]
[/list]

Flags

Inputs

Outputs

*

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